Push/Pull

Use the Push/Pull tool to push and pull flat or cylindrical faces created with the sketching tools. It can be used to extrude solids from faces, create or resize holes, modify or eliminate rounds, and modify wall thicknesses. This tool is useful for defeaturing a part to make it suitable as a design space for optimization. It can be accessed from the Geometry tab on the ribbon.

As you push and pull faces, a ruler appears showing how far the face has been pushed or pulled. To position a face relative to a precise location on your model, click and drag the gray pyramid on the ruler to position the start point. Then click and drag the gold arrow or enter a value in the microdialog to position the end point.

If you have snaps enabled, then as you push or pull a face it will automatically snap to snap points as you pass over them with the mouse. If you are pulling a face so that it's flush with an adjoining face, you can use the Autoheal option on the microdialog to absorb it into the surrounding face.

Revolve Tool

Use the Revolve tool Revolve Iconto revolve a planar face around an edge, a line, or a cylindrical hole using an axis of revolution . The Microdialog contains a field to enter the angle for the revolve Revolve Microdialog. The Move tool Move Microdialogcan be used to reposition the axis of revolution.

Creating New Parts from the Push Pull

Hold down the Ctrl or Shift key as you drag to create a new part. This feature is useful for separating geometry into design and non–design spaces.

Pulling Faces with Rounds

When you pull a face that has rounds adjacent to it, the rounds are moved with the face. Sometimes, complex rounds and blends will prevent a face from moving because they can't be reconstructed at the desired position if the face is moved. If you don't care about retaining the rounds, you can often free up a stuck face by pulling out the round with the Push/Pull tool until it becomes a sharp corner. To break the continuity between a flat face and an adjacent round, turn on the Don't preserve blends option on the microdialog. This will create steps where the adjacent faces had once been tangent.

push or pull Face on a solid part
  1. Double-click on a face, or select the Push/Pull Push Pull Icon tool on the Geometry tab. The cursor changes to , indicating that you are now in push/pull mode.
  2. Move the cursor over the face you want to push or pull.
  3. Click and drag the face by moving the cursor normal to the face. To position the face relative to a precise location on your model, click and drag the gray pyramid on the ruler to position the start point. Then click and drag the gold arrow or enter a value in the microdialog to position the end point.
  4. To heal a flush internal face at the end of a push/pull, turn on the Autoheal option on the microdialog. This will cause the face you just pulled to be absorbed into the surrounding face.
  5. Press Esc or right-click to exit push/pull mode.
Push or pull a round face
  1. Double-click on a face, or select the Push/Pull Push Pull Icon tool on the Geometry tab. The cursor changes to Push Pull Cursor, indicating that you are now in push/pull mode.
  2. Move the cursor over the round face you want to push or pull. If the face is a simple cylindrical round, the radius should change as you pull. If the round does not change, the geometry is too complex for the Push/Pull tool to modify.
  3. To eliminate a round, pull outward until the round is converted into a sharp corner.
  4. To break the continuity between a flat face and an adjacent round, turn on the Don't preserve blends option in the microdialog. This will create steps where the adjacent faces had once been tangent.
  5. Press Esc or right-click to exit push/pull mode.
Extrude a solid from a sketch
  1. Sketch a closed loop of curves on a sketch plane using the sketch tools.
  2. Press Esc or right-click to exit sketch mode. All closed loops are converted to subfaces, and you are automatically placed into push/pull mode.
  3. Click on the subface you want to extrude. The Push/Pull tool appears.
  4. Pull the subface outward by clicking and dragging the cursor normal to the face to extrude it into a solid. The length of the extrusion is shown in the microdialog.
  5. To position a subface relative to a precise location on your model, click and drag the gray pyramid on the ruler to position the start point for the measurement. Then click and drag the gold arrow or enter a value in the microdialog to position the end point.
  6. When finished, press Esc or right-click to exit push/pull mode.
  7. If your extruded sketch has multiple solid bodies, you can place each in a separate part by right-clicking to open the context menu and selecting Make new parts from solids.
Create a hole in a part
  1. Sketch a closed loop of curves on the face of a part using the sketch tools.
  2. Press Esc or right-click to exit sketch mode. The closed loop on the face is converted to a subface, and you are automatically placed into push/pull mode.
  3. Click on the subface you want to push. The Push/Pull tool appears.
  4. Push the subface inward by clicking and dragging the cursor normal to the face. The distance the face has been pushed is shown in the microdialog. To create a through-hole, push until the hole penetrates the opposite side of the part.
  5. Press Esc or right-click to exit push/pull mode.
Change the diameter of a hole
  1. Double-click on a face, or select the Push/Pull Push Pull Icon tool on the Geometry tab. The cursor changes to Push Pull Cursor, indicating that you are now in push/pull mode.
  2. Move the cursor over the inside of the hole.
  3. Click and drag to increase or decrease the diameter of the hole, or enter a value in the microdialog and press Enter.
  4. Press Esc or right-click to exit push/pull mode.