XLSE’s easy to use interface and project view capability is ideal for managers and teams to keep abreast of project status.
A quick walkthrough using solidThinking Evolve to design and render a shower gel bottle.
Part 2 of a quick walkthrough using solidThinking Evolve to design and render a shower gel bottle.
Darren describes techniques for applying textures and materials to the individual surfaces of an object.
Tony Gray provides some simple guidelines for setting up an optimization, including the use of design and non-design spaces.
Learn how to use 2D images as a reference to create 3D models. This is a great way to get your project off to a quick start.
Keyboard shortcuts can help you be more efficient when using Evolve. Here are some shortcuts that can save you time today.
Learn about basic rendering setup, the standard workflow when using the Shading Manager, and using preset scenes.
Darren Chilton discusses the best methods for exporting models as polygonal data in either .stl or .obj file formats.
Learn how to use RenderQ to process batch renderings, including batch rendering setup for images and animations.
Start with sketch modeling and learn how to progressively refine your model.
See how to use Inspire's sketch and Boolean tools to split a single part into an assembly.
Darren explains techniques for using 2D images to create 3D geometry such as embossed logos and textures on a model.
Animation in Evolve is based on a simple but powerful technique called keyframing. In this video, Darren explains how keyframing works.
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