State-of-the-art NURBS (Non-Uniform Rational B-Splines) geometry definition methods offer the greatest flexibility and precision. Direct modeling used alone can burden you with time and labor intensive rework to accommodate even a small dimensional change. The ConstructionTree is more than just a history of changes to your model. It provides a graphical view of the objects and actions that built your model. Evolve’s integrated progressive rendering gives immediate feedback on the final image with a fast preview of the lighting and materials in the scene. Evolve includes a full suite of advanced analysis tools to calculate area, volume, length, and curvature, as well as a real time shaded surface analysis display system.
Ensure simple data exchange with CAD and other tools used during the product development process using Evolve’s fast translators.
An introduction to Evolve's three modes used to select, edit, and reshape objects. Learn how to change modeling views and display modes. An overview of the Modeling Toolbar, Console, and Modeling Tool Panel. Learn how to organize your model and edit objects using construction history. A quick overview of the translate, rotate, and scale tools.
A quick introduction to interactive rendering mode, materials, lighting, and final rendering.
KeyShot scenes can be continuously updated directly from Evolve.
New and improved snaps and isolate mode offer better management of hiding/unhiding objects. Better management of hiding/unhiding objects, and many new hotkeys to increase workflow efficiency. A new simplified workflow for importing and controlling background images Multiple user interface enhancements including a list of keyboard shortcuts and more.
Ability to combine and uncombine objects allowing the user to select individual objects in the file.
Features & Functions
Organic Surface Modeling Freedom State-of-the-art NURBS (Non-Uniform Rational B-Splines) geometry definition methods offer the greatest flexibility and precision. NURBS are capable of representing any desired shape, whether geometric or freeform.
Parametric Solid Modeling Control Direct modeling used alone can burden you with time and labor intensive rework to accommodate even a small dimensional change. Evolve parameter editing allows you to change model dimensions easily at any time.
Unique ConstructionTree History The ConstructionTree is more than just a history of changes to your model. It provides a graphical view of the objects and actions that built your model. It allows you to freely experiment with new shapes and evaluate design alternatives.
Fast Integrated Rendering Evolve’s integrated progressive rendering gives immediate feedback on the final image with a fast preview of the lighting and materials in the scene. Subsequent passes continue to fill in detail, until the final high-quality image is achieved.
Model Quality Tools Evolve includes a full suite of advanced analysis tools to calculate area, volume, length, and curvature, as well as a real time shaded surface analysis display system. Surface curvature display, reflection lines, and environment mapping can be used to visually analyze smoothness, curvature, and other important properties of your models while you edit them.
Model Export in Multiple Formats Ensure simple data exchange with CAD and other tools used during the product development process using Evolve’s fast translators. Export Parasolid, RIB, STEP, STL, IGES, DXF, DWG, VDA/FS, VET, VRML, 3DS and other formats.
solidThinking Evolve Interface Tour: Part 1 (Selection and Editing Modes) Select Objects mode allows you to select objects by clicking them with the mouse or by dragging a selection box around them. As you hover over an object with the mouse, the object is pre-highlighted with dotted yellow lines to indicate exactly what will be selected, and if there is any ambiguity, a selection list will appear. Once objects are selected, you can perform operations such as copying, deleting, or various transformations using the Translate, Rotate, and Scale tools.
Once in Edit Parameters mode, a selected object's parameters can be modified in the Modeling Tool Panel. Some parameters are also represented graphically in the modeling views with cyan blue "handles." These handles are typically shown for dimensional or shape-controlling parameters such as lengths, diameters, control points, or isoparametric curves on a surface. You can select handles in any view to modify the object's parameters.
When in edit points mode, you can select either control points or hull lines. In general, you should only use Edit Points mode after you have made modifications using Edit Parameters mode first.
solidThinking Evolve Interface Tour: Part 2 (Modeling Views and Display Modes)By default, three orthographic views show the scene in 2D as seen from the Top, Front, and Right side. The perspective view displays the scene in 3D as seen from the active camera. You can change what is displayed in each view by clicking on the view name in the title bar and selecting a different view from the context menu.
In each of the modeling views, you can select different viewing modes in which to display your scene by clicking the icons in the title bar. Options are:
- Wireframe - The wireframe mode offers the fastest display. Objects are displayed as curve meshes.
- Shaded - The shaded mode is useful to see the shape of objects and how lights illuminate the scene.
- Zebra Stripes - The zebra stripes mode is useful for spotting discontinuities between adjacent surfaces.
- Environment - The environment mode allows you to apply an environment map to your scene, for the purpose of evaluating your model. Note that the environment map will not be applied when rendered.
solidThinking Evolve Interface Tour: Part 3 (Modeling Tools)The Modeling Toolbar allows you to scroll through the available modeling tools, which are sorted into categories whose names appear on white tabs. These are further categorized into families of tools which can be accessed by clicking the arrows at the bottom right corner of certain icons.
The Console prompts you to make selections or enter data as you use the modeling tools. After a tool has been applied, the Modeling Tool Panel can be used to make further modifications by changing various parameters.
solidThinking Evolve Interface Tour: Part 4 (The World Browser and ConstructionTree)The World Browser allows you to view the objects in your scene in relation to each other in a hierarchical structure. The Construction Tree shows the "construction history" of a selected object, meaning the source objects from which it was created. It is located at the bottom of the World Browser.
When you select a source object in the Construction Tree, its parameters can be modified, meaning that the object is not static. When a parameter changes, all the related child objects in the tree are recalculated, propagating the change along the tree.
- There are no limitations on the number of actions or objects involved in the Construction Tree.
- You can browse the graphic representation of the Construction Tree and modify source objects within the tree for immediate reconstruction.
- You can manipulate both the parameters and the points of all objects freely.
solidThinking Evolve Interface Tour: Part 5 (Translating, Rotating, and Scaling)Use the Translate tool to move one or more items in your scene to a new location. You may restrict translation to a particular axis or plane, along the local or global axes. You may also enable click-and-drag translation in the Preferences window, but this is not the default behavior.
Use the Rotate tool to rotate one or more items in your scene.
Use the Scale tool to change the size of one or more items in your scene.
solidThinking Evolve Interface Tour: Part 6 (Rendering, Materials, and Lighting)Once you have modeled, refined, and positioned your 3D model, you are ready to render a photorealistic image of it. Evolve gives you a great deal of flexibility and control over the rendering process, with access to numerous options via the Shading Manager. This can make advanced rendering highly complex, but at a basic level, you can render scenes using the following general procedure:
- Assign materials to objects
- Apply textures and labels
- Create an environment for your model
- Position lights and set their intensities
- Adjust shadows
- Set the camera position and the angle of view
- Select a rendering method
- Render the initial image in real time
- Make adjustments interactively
- Render the final image
solidThinking Evolve What's New in 2014: KeyShot LiveLink
solidThinking Evolve What's New in 2014: Snaps and Hotkeys
solidThinking Evolve What's New in 2014: Hide and Isolate
solidThinking Evolve What's New in 2014: Background Image Enhancements
solidThinking Evolve What's New in 2014: User Interface Enhancements
solidThinking Evolve What's New in 2014: Uncombine Objects